Tony, a request if you're up for it, since you've been working on a Disney game recently:In Pocahontas, there are 15 passwords hardcoded starting at 0x1417B. The game uses an unusual system of prefacing every password with one of nine animal figures, and it took me a while to figure out which animal matched which password. I've listed them all at the end of my post. All but two of them seem to trigger a sound effect, and all of them trigger a 'PASSWORD WAS WRONG' message.Two of the passwords are listed here (under 'Secret Passwords'.
As with many of the other guides on my website these are designed to be very google friendly. If you're stuck, and googling to to get done a certain part of the game, that's hopefully how you found this guide! Zombies Ate My Neighbors Game Genie Codes. Zombies Ate My Neighbors Pro Action Replay Codes. Zombies Ate My Neighbors Level Passwords.
I can verify the one marked Wolf symbol + GLRSN does work, though it throws up the 'PASSWORD WAS WRONG' screen for a split-second before going to the ending sequence.However, Bear symbol + CH1PV, which that page claims will disarm the guards with guns, just gives the 'PASSWORD WAS WRONG' message and doesn't trigger a sound effect. (I tried it with other animals, and got the same result.) Nor does it send you to Act 3 to test that out, and when I tried inputting my old Act 3 password after putting in CH1PV, the guards were as deadly as ever.There's a third password listed on that page, Eagle symbol + EGLNST (a clear pun on 'eagle's nest'), which some sites claim (will send you to the game's last level and then treat you to a special ending if you win. However, that's one character too many, the E isn't even in the font set, and GLNST isn't in the ROM. So it's probably bogus, though I don't have the manual and can't verify whether it mentions a special ending if you don't use any continues or collect all the berries.(I tried replaying the game with savestates to see if a 'perfect' playthrough changes anything, but I got the same ending.
I didn't continue, but I'm not sure if I got all the berries; I used this walkthrough (to guide me, but I think he missed at least 3 berries - not sure if I ended up getting 63 or 64.)Anyway, my questions are: (1) Can you tell what the passwords are supposed to do? Are they just sound effects, or do they have an effect on gameplay? (2) If any of them have an in-game effect that's disabled in software (as hardcoded passwords sometimes do), is it possible to re-enable them with a GG code?BTW if you want a laugh, check out 0x104F0.:D I found out about that one at TCRF (are the ROM animal + password combinations. All of them go a 'PASSWORD WAS WRONG' screen, but trigger a sound effect, except for CH1PV (which has no obvious effect) and GLRSN (which goes to the ending):Bear + C1RCS = scream of 'Savages!' Bear + CH1PV = no audio feedback; allegedly disarms guards?Bird + NDRSD = Indian war cryOwl + CLNRK = Meeko's chittering noiseDeer + L1LCN = frog ribbitSquirrel + JSPRH = Pocahontas's gruntFish + KNDLL = terrified scream (same as the one the guards let out when frightened by the Bear spirit)Wolf + GLRSN = goes to ending (see below)Eagle + 0LPTR = not sure, some kind of crashing noise (maybe a boulder falling)Bear + J0CKB = duck noiseOwl + CR1ST = some sort of bird noise, I thinkWolf + GLNNK = wolf howlDeer + G0DGR = sound effect for a checkpoint?Squirrel + JQKR1 = Pocahontas says 'No!' Bird + LNSHN = metallic sound effect I don't recognizeOddly, the otter symbol isn't used for any of these.Many thanks! Answer 1) By making an assembly trace log of a password when activated, I can tell what addresses are changed, and what values they are changed to.
The problem is that there are 65,536 different RAM addresses, and there is no easy way to tell what each one does. You can sometimes use a PAR code that does the same thing as the password and start playing the game and see if you notice any difference in game play (lives, infinite energy, etc). But on the other hand, I can also tell if the password does nothing.Answer 2) You can sometimes re-enable a disabled password with Game Genie codes. I've done a few, and I've seen other people do them. Usually not too hard to figure out once you've figured out how the password system works in an assembly trace log.I have a lot of vacation time coming up, so I should have some free time to take a look at it. Have dug into this a little, and found out why the 2nd password listed above (Bear + CH1PV) may not work.
It has the wrong animal listed. There is a single byte listed before each password in the ROM. This byte will be a number between 0 and 8.
That number represents the corresponding animal where 0 = The Bear, 01 = Bird, 02 = Owl, 05 = Otter, 07 = Wolf, etc. If you look in the ROM at address 014184, you'll see a value of 05. 05 = the Otter, so the correct password should be Otter + CH1PV. However, there is still no sound effect when entered, and I don't know where the guards are to see if they're disarmed.
Let me know if it works.I also found out that the 4 bytes right after a password (in the ROM) are a pointer to the ROM address that determines what happens if that password is entered. Example: If you look at the password that takes you to the ending (Wolf + GLRSN) in the ROM at address 0141C0, you'll see these 4 bytes right after it: 000133AE.
This is the ROM address that the program will jump to when the password is entered correctly. There is programming starting at that address that takes you to the end of the game.Now that I've got that part figured out, I'll see if I can figure out what some of those other passwords do, or if they have been disabled. No guarantees. Have dug into this a little, and found out why the 2nd password listed above (Bear + CH1PV) may not work. It has the wrong animal listed. There is a single byte listed before each password in the ROM.
This byte will be a number between 0 and 8. That number represents the corresponding animal where 0 = The Bear, 01 = Bird, 02 = Owl, 05 = Otter, 07 = Wolf, etc. If you look in the ROM at address 014184, you'll see a value of 05. 05 = the Otter, so the correct password should be Otter + CH1PV. However, there is still no sound effect when entered, and I don't know where the guards are to see if they're disarmed.
Let me know if it works.Aha, that does indeed work! Otter + CH1PV doesn't give a sound effect, as you said, and kicks you back to the options screen. But if you then go back and put in a valid password for Level 3 - I used Bird + MCNM9 - the guards in that level won't kill you. They still take aim, but never fire.Thanks for this, and I look forward to hearing about any further research you're up for doing.:) It could be that the other passwords merely trigger sound effects, though that'd seem kinda lame if so, especially since there's a sound test freely available. TonyH can you create some Game Genie codes for the NES/Famicom game Zippy Race?
I'd love an infinite fuel GG code.Try this: anyone have a level select code for a PHYSICAL copy of Socket?Because making a level select code requires going through several levels, I find it easier to make a few codes along the way to make the levels easier to complete. I'll post the new codes as I go along.Note that the master code below may not be required on real hardware. You only need to use it if you use one of the Game Genie codes, and you get a blank/red screen. This master code also makes the game boot faster.Please let me know if the master code is needed on real hardware or not.Socket (Genesis)EJBT-AA5NMaster Code (improved). Gets rid of the blank/red screen, and makes the game load faster.TDBA-ARF6Jump higher.ADBA-AYF6Jump much higher.
Because making a level select code requires going through several levels, I find it easier to make a few codes along the way to make the levels easier to complete. I'll post the new codes as I go along.Note that the master code below may not be required on real hardware. You only need to use it if you use one of the Game Genie codes, and you get a blank/red screen. This master code also makes the game boot faster.Please let me know if the master code is needed on real hardware or not.Socket (Genesis)EJBT-AA5NMaster Code (improved). Gets rid of the blank/red screen, and makes the game load faster.TDBA-ARF6Jump higher.ADBA-AYF6Jump much higher.Thanks, guy. In regards to level select, apparently The Cutting Room Floor have figured out how to have a level select of sorts pop up, but only through an emulated version of Socket-http://tcrf.net/Sockethttp://i43.tinypic.com/2eltwzp.jpg. Cadash (Genesis)DABT-AA4CMaster code (improved).
Gets rid of the blank screen when using codes, andmakes the game load faster.ACTA-AA5TWalk thru locked barriers. This code works on the locked barrier to the leftof the King's throne, as well as others.AK8T-CA52Open treasure chests as many times as you want. Once you open the chest, walkfar enough away so that the chest would be off screen, then walk back and thechest will reappear.LCTT-AADNWhen you use a medical herb, 80 HP will be restored instead of 30.W4TT-AADNWhen you use a medical herb, 150 HP will be restored instead of 30. Tony, any chance you can do a Game Genie code for the 32X version of Toughman Contest that'll take you straight to Butterbean? Normally you can only fight BB if you beat the game's equivalent of Super Macho Man first; the password ERK will take you to that guy. It'd be great to have some way to force the game to go directly to BB, though, especially since his patterns are different on real hardware vs.
Emulation.I also have a Kega Fusion.gs0 file I could upload, if that helps, though unfortunately it's too big to attach even as a.zip file. Dune: The Battle for Arrakis (Genesis)BJYT-AA4AMaster code (improved). Only needed if you get a blank screen when using thecodes. Also makes the game load faster. Probably not needed on real hardware.RF5A-A6ZA +RF4T-A6WTCan always see the entire map. Just scroll the screen in any direction andyou'll be able to see everything.GKPT-JACAHarvester only has to collect half as much spice before it returns with a fullload.
This means the harvester will return twice as fast and you will be givencredit for a full load of spice, even though you only collected half a load.May also affect enemy harvesters.DFPT-JACAHarvester only has to collect 1/4 as much spice before it returns with a fullload. This means the harvester will return 4 times faster and you will be givencredit for a full load of spice, even though you only collected 1/4. May alsoaffect enemy harvesters.AC4A-NAFTRefinery doesn't use any energy.HC3T-P958Windtrap produces twice as much energy.BW3T-P758Windtrap produces 5x as much energy.4C4A-NRFRRefinery holds 2000 units (instead of 1005). May work on silos as well.
Mayalso affect enemy refineries.YC4A-N8FRRefinery holds 4000 units (instead of 1005). May work on silos as well. Mayalso affect enemy refineries.ACZA-BA2TAll vehicles and troops take no damage. Can be turned on or off at any time.Also affects enemies, so use with caution. Can be very useful.AK0A-JA341 hit destroys any vehicles, troops, or sand worms.
Can be turned on or offat any time. Also affects enemies, so use with caution.AM6T-AA24All buildings take no damage. Can be turned on or off at any time. Alsoaffects enemies, so use with caution.AM6T-AA3C1 hit destroys any building. Usually, several buildings will be destroyed with1 hit. Can be turned on or off at any time.
Also affects enemies, so use withcaution.AMAA-NAH0The blue trikes (Atreides) move very slowly.KSAA-NAH0The blue trikes (Atreides) move faster than normal.NXAT-NAAJThe blue trikes (Atreides) do 100 damage per shot (instead of 8).4DAT-NRAJThe blue trikes (Atreides) do 2000 damage per shot (instead of 8). You candestroy any vehicle or building in the game with 1 shot.
I looking for codes for two games. X-men:Even Faster Regen for Wolverine (The only code for this is too slow to be of any use in later levels.)The code that you are using (from Galoob) is already maxed out. Luckily, there is another timer involved with Wolverine's regen.
I've made 4 different codes at 4 different regen speeds. You can only use one at a time. Let me know which one you like best (I'll add that code to my site). The value number in parenthesis is the amount of time it waits before going through another cycle. You can add the Galoob code if you want to make regen even faster, but I don't think that will be necessary.AWKT-CAERWolverine's regen is faster (value = 04)ALKT-CAERWolverine's regen is faster (value = 02)AGKT-CAERWolverine's regen is faster (value = 01)ACKT-CAERWolverine's regen is fastest (value = 00)EDIT: I also made a code that lets him regen instantly.
Let me know if you want it. These codes are sweet too. The former code (PCHA-DC1C) was tested on superhero difficulty.9041What you see above is the result of said testing. After running cyclops through one of the worst levels in the game on the hardest difficulty, he still came out on top. But that is also after he crashed into every hazard in the level.The second code (PCHA-DW1C) is functional as well but at a much slower rate, so I mistook it as invulnerability.
You will probably beat the hardest stages in the game before you drop under 50% health. Spider-Man/X-Men:Enemies do 50% less damage than normal/ Extended invincibility flicker between hits (3 to 5 seconds would be more than enough)Infinite Cards for Gambit (Surprised Galoob didn't make a code for that.)Disable Electric tracks instant kill properties in Cyclop's stage (Doubt this is doable but if done could make that set of levels a cakewalk.)Some of your requests have already been made by other people (or Galoob):Most hits hurt 1/2x normal (Spiderman) (Galoob)A56T-GAGNInfinite Cards Attack Gambit (Fanat)AAYA-D2K8Working on the others.
Spider-Man/X-Men:Extended invincibility flicker between hits (3 to 5 seconds would be more than enough)JD6T-GCCGSpider-man's invincibility lasts 5x longer when hit (about 5 seconds).Please let me know if this works on other characters as well. I haven't made it past the spider-man stages yet.EDIT: Also, if you're playing on an emulator, can you send me a save state for the Cyclop's level so I can make the code for the electric tracks. I'm using Gens, but I think Kega Fusion save states will work as well. Thanks.EDIT2: The code above for invincibility is completely adjustable. Just enter the code into any Game Genie conversion program, change the value from 0140 to whatever value you want and the program will give you your new code.
Each second of invincibility = 40 (in hexadecimal). So 3 seconds = 00C0, 4 seconds = 0100, 5 seconds = 140, etc. Your Wish is my command.9048Save is in GSX Format (Kega Fusion). From this save you can access all of the game's first stages.From what I've seen from the galoob codes, they seem to have four sets of codes for these characters.1.Spiderman2.Cyclops and Wolverine (They use the same codes.)3.Storm4.GambitSo In that regard I'm not sure if a code for Spiderman will necessarily work for Gambit if going by that logic.In regards to that memory viewer you found, Have you considered sending your findings to The Cutting Room Floor?They love beta stuff like this. Spider-Man/X-Men:Disable Electric tracks instant kill properties in Cyclop's stage (Doubt this is doable but if done could make that set of levels a cakewalk.)Was able to make this code, but it does have a slight side effect.
When you first land on the electric track, you are crouched down and can't jump up. Just walk to the end of the track, and when you step up on regular ground, you will be able to jump again. You'll need to test this code thru the entire level to make sure it won't cause any problems. Let me know.L31T-AA6NElectric tracks in Cyclops levels won't hurt you.
I'll give it a shot and come back with the findings.Also I've learnt in X-Men using the instant mutant power regen code doesn't apply to player two.(Galoob)ACKT-CJFTHowever if you use the infinite member switch code you can just have p1 refill the mutant power bar and switch back.EDIT 6/5/14: I used the disable electric tracks code and fell through the stage after descending through multiple slanted tracks. I have no way of re-entering the stage when it happens. So you sit in limbo or you reset the game. Lethal Enforcers 2: Gun Fighters (Genesis)EJBT-AA52Master Code (improved).
Use this code if you get a blank/red screen. Codealso makes the game load faster.The following codes have only been tested on a 1 player game.REHA-A600Don't lose your weapon when you lose a life, or run out of ammo.
Also givesyou infinite ammo for all weapons except gatling gun.SAVT-BE0GStart a new game with the double revolver.SAVT-BJ0GStart a new game with the 50 caliber sharp.SAVT-BN0GStart a new game with the rifle.SAVT-BT0GStart a new game with the shot gun.SAVT-BY0GStart a new game with the gatling gun.SAVT-B20GStart a new game with the cannon. I'm using the infinite health(stars), no reload,and gatlingif i die i continue with the revolver99 credits would be a cool codethere probably is no way to change the default gun to the gatlingThis code should let you kick ass in this game. It makes all the guns fire just like the Gatling gun.
I only tested it with the revolver and the rifle, but should work on all the others too.REFT-A612All guns have fully automatic rapid fire. Just hold down the fire button andyour weapon will continuously shoot bullets until you run out of ammo. Best touse with infinite ammo code (REGA-A61T).Also.XF1A-CAG899 Credits. Haven't tested this code, but it should be fine.AJLT-AA7CInfinite credits. Gaiares (Genesis)RECT-A61ELevel select cheat is activated.
Just start the game and you're automaticallytaken to the level select screen.REDT-A6YEWeapon select/weapon power-up cheat activated. For weapon select: pause the game,hold Up and press A, then unpause the game to get the next weapon.
Repeat to getdesired weapon. To power-up your weapon: pause the game, hold Up and press C tocycle through power levels, then unpause.GB6A-AA3A +RF6A-A6T4Always get the T-Vulcan the first time you capture a weapon with your TOZ.You can only get the T-Vulcan once per mission. To save code space, use the1st code by itself (GB6A-AA3A) and you'll usually get the T-Vulcan the 2nd timeyou capture a weapon with your TOZ.
This code enables the 128 TOZ capture cheat.PAR Codes for Gaiares.FFF55F:80Number of captured enemy weapons with TOZ (T-Vulcan Cheat). With this code on,the next weapon you capture from an enemy with your TOZ will be the T-Vulcan(a secret hidden weapon). Note that this PAR code was made with Gens, so it maynot work with Kega Fusion. Tony, this gets a bit away from the Game Genie, but:I was doing some research on Sampras Tennis '96 (which I just beat today on Pro difficulty), and I discovered that you were the source of the passwords on GameFAQs that allow you to access the bonus match against the robot opponent.
However, the passwords seem to only be for specific characters: DBKLC lets you play against the robot on Pro difficulty as Turnetti, and BHFLB lets you do the same on regular difficulty as Tucker.Is there a full set of passwords for each character on each mode? I checked the ROM briefly, but didn't find anything hardcoded except the ROBO and TIMEWARP passwords.And: do you have any idea how the player is meant to discover these passwords? That is, are they just a hidden extra, or is there some way to get the game to display the password?
I didn't see anything in the (single-screen) ending when I beat the game today, and the manual doesn't mention anything either. The first Sampras game also had a password that accessed hidden content, though I'm not sure whether that 'huge tour' mode accessed with ZEPPELIN is fully debugged or has an ending.Many thanks, and I promise not to submit these under my name to GameFAQs.:D. Anyways, I'm sure you noticed that the passwords that let you play against the robot don't show up when you do a search in the ROM. I'll dig into the game and find out if there are any other passwords.As far as how people are supposed to find the passwords, I don't know but will see if I can figure anything out when I'm looking at the other stuff.Awesome! I was hoping the play vs. The robot passwords originated with you, but I just noticed that they were added to GameFAQs by a different user (i.e.
Oblivion), so I'm guessing he got them through gameplay - but how? - or maybe a '90s magazine that leaked the codes. Road Rash 2 (REV00) GenesisRGYA-C6ZRDon't slow down when you go off the track. Normally, your acceleration and topspeed are cut way down when you go off the track. This code prevents that.Don't use with the 'Accelerate faster when off the track' code (JLYA-DFZR).JLYA-DFZRAccelerate faster when you go off the track.
If you have the music off, youcan easily hear that the bike accelerates and shifts much faster off the track.Don't use with the 'Don't slow down when off the track' code (RGYA-C6ZR).AW4T-CA4RDon't get knocked off your bike or take any damage when you hit a car.AW1T-CA32Can drive thru signs, posts, and animals without slowing down or taking anydamage.AL1T-CA7TCan drive thru trees without slowing down or taking any damage. Here are 3 different types of jump codes that really let you customize how your character jumps (speed going up, height, and speed coming down).High Seas Havoc (Genesis)9BRA-B97AJump higher (fast jump).
Can be combined with 'slow jump' and 'slow moon descent' codes.83RA-B97AJump much higher (fast jump). Can be combined with 'slow jump' and 'slow moon descent' codes.ABGT-AAK6Jump higher (slow jump).
Can be combined with 'fast jump' and 'Slow moon descent' codes.ABGT-BAB6Jump much higher (slow jump). Can be combined with 'fast jump' and 'slow moon descent' codes.ABJA-BAF8Slow moon descent when jumping or falling.
Can be combined with 'fast or slow' jump codes.ABJA-ANF8Super slow moon descent when jumping or falling. Can be combined with 'fast or slow' jump codes. I guess here is as good a place as any to post some of my favorite codes that I made.I have a youtube channel where I like to post new codes. Are poorly edited, and production values are low. I don't really care, because I just need a place to show off the codes in video format.Anyway, here are some of my favorites-Here is a code to make the bass part in galaxy force II's first level louderCTJT-8AD2. 988A-F86J HW8A-FANG - always win slot machines in sonic 2's casino night.96TA-DA7C - drop more rings than normally in sonic 2; normally you only drop 20 no matter what you actually had, (good for overclock testing)ACST-DL7C LCST-CEFJ - move really fast in sonic 2BFWA-AAEA -start with 9 lives in the oozeBLKT-AACL - automatically collect DNA in the oozeDKXA-AN6N - enable secret menu screen in the ooze (Hold A and press START in the options menu)DBZT-AAH6 - display a possibly cut/hidden continue screen in the ooze.
Zombies Ate My Neighbors (Genesis)HV2T-BAR0 +A72T-AAG2 +A32T-AA84Will always have 7 neighbors to save for each level (instead of 10), even if some of them got killed in the previous level. Works for all levels except 1st level of a new game and 1st level when using a password.HV2T-BAR0 +AP2T-AAG2 +A32T-AA84Will always have 3 neighbors to save for each level (instead of 10), even if some of them got killed in the previous level. Works for all levels except 1st level of a new game and 1st level when using a password.EDIT: Should probably add this one as well.HV2T-BAR0 +BK2T-AAG2 +A32T-AA84Will always have all 10 neighbors to save for each level, even if some of them got killed in the previous level.
Zombies Ate My Neighbors (Genesis)9T6T-BCEJ +SY6T-BZ6NAutomatically get the Ancient Artifacts (Holy Cross) with 255 ammo when youstart walking around. Your Ancient Artifacts ammo will usually refill itselfas you move around, but if it gets too low, just pause the game to refill it.Can be used with the Weed Eater code below.9T5T-BCDL +SN5T-BZ5RAutomatically get the Weed Eater with 255 ammo as soon as you start walkingaround. Your Weed Eater ammo will usually refill itself when moving around, butif it gets too low, just pause the game to refill it. Can be used with theAncient Artifacts code above. Added a third completely playable character. As you may know, when you are transformed into the monster, you can't save the neighbors in water or on trampolines. Because of this fact, there would be no way to finish many of the levels if you were playing as the monster.
This code solves that problem.Zombies Ate My Neighbors (Genesis)P49T-BE16Play as the Monster. This code lets you use weapons, trampolines, and go swimming (which you normally can't do as the Monster). You can break weak walls, bushes, doors, etc just like the bazooka by shooting certain weapons (popsicles, tomatoes, soda pop, and maybe others) while holding the directional pad towards the object (and touching it). You'll also be invincible. If you want to walk thru walls, add this code: RZMT-A6WW. Sonic the Hedgehog (USA, Europe)(REV00) (Genesis)ATKT-AA8YCAKT-AAHEPause the game and press A to play special stages. Also (while paused), holding B while pressing the directional pad will make Sonic move in slow motion, and tapping the C button will make Sonic move one frame at a time.ATKT-AA8YDAKT-AAHEPause the game and press A to see ending sequence and credits.
Also (while paused), holding B while pressing the directional pad will make Sonic move in slow motion, and tapping the C button will make Sonic move one frame at a time. These codes would be good for someone that wants to play the game without having permanent invincibility, never lose rings when hit/infinite rings, or infinite lives. You can play the game normally without cheats, but if you get into a tough spot, you can always pause the game and enable whichever cheat you want.I think this will be the first time I've ever made a Game Genie code that goes over the limit of a real Game Genie (5 codes).Sonic the Hedgehog (USA, Europe)(REV00) (Genesis)ATKT-AA8YFYKT-B79GDJKT-AA9JSALA-ANAWBJLA-AAAYEALA-B720DYLA-B7266TLA-AA28Pause the game and press A for invincibility, or press B or C to add 10 rings to your total. Can repeat for more rings, but if you go over 100, you won't get your extra life until you collect a ring while playing. Also, the invincibility needs to be re-enabled if you lose a life, finish a level, or if you pick up another invincibility (from a TV, etc).EDIT: Updated this code (below). Added another code so that the C button has its own function.ATKT-AA8Y +FYKT-B79G +DJKT-AA9J +HALA-BETW +CJLA-B72Y +SALA-ANA0 +BJLA-AAA2 +EALA-B724 +62LA-AA26 +DJKT-AN94Pause the game and press A, B, or C for different cheats. A = invincibility.B = add 10 rings and an extra life.
C = add 10 rings. Note that you won't seethe extra items until you pick up a ring, or lose a life, but you DO get them.Also, the invincibility needs to be re-enabled if you lose a life, finish alevel, or if you pick up another invincibility (from a TV, etc).
. Bonus levelsAt the password area typeBCDF or GYLM for Bonus levels Submitted by Tyler Lewis. Bonus password found in Level 24, Warehouse of the Evil DollsSelect 'Password' on title screen.EffectPassword. Level 25 with 10 victims. GYLM.
Hear Sound EffectsWhen the LucasArts logo appears on-screen immediately press the L or R buttons. If you press L, you will hear a person scream. If you press R, then you will hear a dog bark. Level codesAt the Password section use the following codesLevel5=VHRV9=PBGG13=BFCB17=BKYZ21=VXBB25=XYLZ29=YLZD33=WJQK37=BZVG41=BRPK45=VLHX Submitted by Tyler LewisKNOW SOMETHING WE DON'T?You can for this game and help our users gain an edge.